About Us
test
test
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>E-Signature</title> <style> #sig-canvas %7B border: 2px dotted #CCCCCC; border-radius: 15px; cursor: crosshair; %7D </style> </head> <body> <!-- Content --> <div class="container"> <div class="row"> <div class="col-md-12"> <h1>E-Signature</h1> <p>Sign in the canvas below and save your signature as an image!</p> </div> </div> <div class="row"> <div class="col-md-12"> <canvas id="sig-canvas" width="620" height="160">Get a better browser, bro.</canvas> </div> </div> <div class="row"> <div class="col-md-12"> <button class="btn btn-primary" id="sig-submitBtn">Submit Signature</button> <button class="btn btn-default" id="sig-clearBtn">Clear Signature</button> </div> </div> <br/> <div class="row"> <div class="col-md-12"> <textarea id="sig-dataUrl" class="form-control" rows="5">Data URL for your signature will go here!</textarea> </div> </div> <br/> <div class="row"> <div class="col-md-12"> <img id="sig-image" src="" alt="Your signature will go here!"/> </div> </div> </div> <script> (function() %7B window.requestAnimFrame = (function(callback) %7B return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimaitonFrame || function(callback) %7B window.setTimeout(callback, 1000 / 60); %7D; %7D)(); var canvas = document.getElementById("sig-canvas"); var ctx = canvas.getContext("2d"); ctx.strokeStyle = "#222222"; ctx.lineWidth = 4; var drawing = false; var mousePos = %7Bx: 0, y: 0%7D; var lastPos = mousePos; canvas.addEventListener("mousedown", function(e) %7B drawing = true; lastPos = getMousePos(canvas, e); %7D, false); canvas.addEventListener("mouseup", function(e) %7B drawing = false; %7D, false); canvas.addEventListener("mousemove", function(e) %7B mousePos = getMousePos(canvas, e); %7D, false); // Add touch event support for mobile canvas.addEventListener("touchstart", function(e) %7B%7D, false); canvas.addEventListener("touchmove", function(e) %7B var touch = e.touches[0]; var me = new MouseEvent("mousemove", %7B clientX: touch.clientX, clientY: touch.clientY %7D); canvas.dispatchEvent(me); %7D, false); canvas.addEventListener("touchstart", function(e) %7B mousePos = getTouchPos(canvas, e); var touch = e.touches[0]; var me = new MouseEvent("mousedown", %7B clientX: touch.clientX, clientY: touch.clientY %7D); canvas.dispatchEvent(me); %7D, false); canvas.addEventListener("touchend", function(e) %7B var me = new MouseEvent("mouseup", %7B%7D); canvas.dispatchEvent(me); %7D, false); function getMousePos(canvasDom, mouseEvent) %7B var rect = canvasDom.getBoundingClientRect(); return %7B x: mouseEvent.clientX - rect.left, y: mouseEvent.clientY - rect.top %7D %7D function getTouchPos(canvasDom, touchEvent) %7B var rect = canvasDom.getBoundingClientRect(); return %7B x: touchEvent.touches[0].clientX - rect.left, y: touchEvent.touches[0].clientY - rect.top %7D %7D function renderCanvas() %7B if (drawing) %7B ctx.moveTo(lastPos.x, lastPos.y); ctx.lineTo(mousePos.x, mousePos.y); ctx.stroke(); lastPos = mousePos; %7D %7D // Prevent scrolling when touching the canvas document.body.addEventListener("touchstart", function(e) %7B if (e.target == canvas) %7B e.preventDefault(); %7D %7D, false); document.body.addEventListener("touchend", function(e) %7B if (e.target == canvas) %7B e.preventDefault(); %7D %7D, false); document.body.addEventListener("touchmove", function(e) %7B if (e.target == canvas) %7B e.preventDefault(); %7D %7D, false); (function drawLoop() %7B requestAnimFrame(drawLoop); renderCanvas(); %7D)(); function clearCanvas() %7B canvas.width = canvas.width; %7D // Set up the UI var sigText = document.getElementById("sig-dataUrl"); var sigImage = document.getElementById("sig-image"); var clearBtn = document.getElementById("sig-clearBtn"); var submitBtn = document.getElementById("sig-submitBtn"); clearBtn.addEventListener("click", function(e) %7B clearCanvas(); sigText.innerHTML = "Data URL for your signature will go here!"; sigImage.setAttribute("src", ""); %7D, false); submitBtn.addEventListener("click", function(e) %7B var dataUrl = canvas.toDataURL(); sigText.innerHTML = dataUrl; sigImage.setAttribute("src", dataUrl); %7D, false); %7D)(); </script> </body> </html>
Membership benefits include (define your member benefits under group settings)
Be the first to know about what we have planned and add our group calendar to your schedule.
Get our newsletter and stay in the loop.
Meeting new students with shared interest
E: activities@cornell.edu
P:
CampusGroups -TESTGROUP for features
Ithaca New York 14853
United States